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Games Workshop: From Hobby to High Returns

  • Glenn
  • Sep 7, 2024
  • 18 min read

Updated: Nov 12


Games Workshop is a global leader in the miniature wargaming industry, best known for its Warhammer universes that combine rich storytelling with collectible miniatures. Through a vertically integrated model that covers design, manufacturing, distribution, and retail, the company maintains control over quality and brand presentation while building a loyal customer base. Beyond its core business, Games Workshop is expanding its presence through licensing agreements in video games, film, and television, helping to increase awareness of the Warhammer brand worldwide. With consistently high returns on invested capital, strong cash generation, and a growing international footprint, the question is: Should this industry leader earn a place in your portfolio?


This is not a financial advice. I am not a financial advisor and I only do these post in order to do my own analysis and elaborate about my decisions, especially for my copiers and followers. If you consider investing in any of the ideas I present, you should do your own research or contact a professional financial advisor, as all investing comes with a risk of losing money. You are also more than welcome to copy me. 


For full disclosure, I should mention that I do own shares in Games Workshop at the time of writing this analysis. If you would like to copy or view my portfolio, you can find instructions on how to do so here. If you want to purchase shares or fractional shares of Games Workshop, you can do so through eToro. eToro is a highly user-friendly platform that allows you to get started on investing with as little as $50.



The Business


Games Workshop is a UK-based company that designs, manufactures, distributes, and sells fantasy miniatures and related products from its proprietary sci-fi and fantasy universes. Its flagship brands include Warhammer 40,000, Warhammer: Age of Sigmar, Warhammer: The Horus Heresy, and Warhammer: The Old World, supported by smaller titles like Necromunda, Blood Bowl, and its only licensed range, The Lord of the Rings. The company operates a vertically integrated model, controlling every step from concept and design through manufacturing, distribution, and retail. Products are sold globally via three main channels: company-owned Warhammer stores, third-party independent retailers, and its own online store, with additional revenue from licensing its IP to media and game developers. The company also engages fans through its Black Library publishing arm and Warhammer+ digital subscription service. With headquarters and manufacturing centred in Nottingham, UK, Games Workshop exports the majority of its products and serves its global customer base through distribution hubs in the UK, US, Australia, and smaller warehouses in Asia. Games Workshop’s moat rests on a combination of intellectual property strength, community engagement, and vertical integration. Decades of worldbuilding have created rich, instantly recognisable settings like Warhammer 40,000 and Warhammer: Age of Sigmar. These IPs are deeply embedded in gaming culture and difficult to replicate, allowing for premium pricing and cross-media expansion. The company’s hobbyist community is both a loyal customer base and a source of product feedback, with players investing heavily in collecting, painting, and playing, creating high switching costs and ongoing demand for new releases. By designing, manufacturing, distributing, and retailing its own products, Games Workshop maintains control over quality, brand experience, and margins. The exclusivity of its retail stores ensures that the Warhammer brand is presented consistently worldwide. Warhammer is the world’s leading miniature wargame brand and one of the most recognisable names in the fantasy genre, providing leverage in licensing deals and media adaptations. The balance of retail, trade, online, and licensing offers multiple revenue streams and geographic diversification, reducing reliance on any single market or channel.


Management


Kevin Rountree serves as the CEO of Games Workshop, a role he assumed on January 1, 2015, after more than 16 years with the company. He joined Games Workshop in March 1998 as an assistant group accountant and went on to hold a variety of management positions, including head of sales for the Other Activities division, which encompassed Black Library, Licensing, and Sabertooth Games. In October 2008, Kevin Rountree was appointed CFO, where he played a key role in managing the company’s finances during a period of continued growth and global expansion. Before joining Games Workshop, he worked as a management accountant at J Barbour & Sons Limited and is a qualified Chartered Management Accountant. Under Kevin Rountree’s leadership, Games Workshop has strengthened its position as the global leader in tabletop miniature wargaming, driven by a vertically integrated business model and the enduring popularity of its Warhammer universes. He is credited with fostering a culture of long-term thinking, operational discipline, and a deep commitment to quality. Kevin Rountree has described his leadership approach as having a flat structure, with senior decision-makers reporting directly to him. He places significant emphasis on courage in planning for growth, encouraging the senior management team to stay focused on delivering proven strategies rather than reacting to short-term fluctuations. This cultural focus has helped the business maintain strategic clarity and resilience even during challenging periods. Kevin Rountree is recognized for his dedication to the company, his ability to maintain close alignment with its unique culture, and his capacity to inspire confidence among both employees and shareholders. His high approval rating of 91% on Glassdoor reflects his popularity within the organization. The combination of his extensive tenure, intimate knowledge of the business, and disciplined leadership style has been instrumental in Games Workshop’s sustained global expansion and financial success. Given his track record and commitment to the company’s long-term mission, Kevin Rountree is well-positioned to continue guiding Games Workshop in delivering exceptional products, engaging its worldwide community of hobbyists, and achieving strong returns for its shareholders.


The Numbers


The first number we will look into is the return on invested capital, also known as ROIC. We want to see a 10-year history, with all numbers exceeding 10% in each year. Games Workshop has consistently achieved a very high ROIC because its business model combines strong pricing power, operational efficiency, and disciplined capital use. The company’s miniature ranges command premium prices thanks to the strength of its intellectual property, the quality of its products, and the loyalty of its global community. These factors allow Games Workshop to sustain gross margins around 70%, meaning a large share of each pound of revenue turns into profit. At the same time, the business is very efficient with how it uses its money. It has little debt, sells its products quickly, and keeps a close eye on stock levels. Management avoids making more than it can sell or sending too much stock to retailers, so money isn’t left sitting in warehouses or stores. This lean way of operating means the company doesn’t need to invest much to generate strong profits, which pushes its ROIC higher. Another driver of the recent increases in ROIC since fiscal year 2022 has been the growth of licensing income. Licensing brings in high-margin revenue without the need for significant capital investment, as partners bear the production and distribution costs. Combined with steady growth across its retail, trade, and online channels, this has boosted profitability without materially increasing the capital base. The result is a business that can grow earnings while keeping invested capital low, leading to some of the highest ROIC levels in its history. The rise since fiscal year 2022 reflects both stronger profitability and continued discipline in how the company deploys its resources.


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The next numbers are the book value + dividend. In my old format this was known as the equity growth rate. It was the most important of the four growth rates I used to use in my analyses, which is why I will continue to use it moving forward. As you are used to see the numbers in percentage, I have decided to share both the numbers and the percentage growth year over year. To put it simply, equity is the part of the company that belongs to its shareholders – like the portion of a house you truly own after paying off part of the mortgage. Growing equity over time means the company is becoming more valuable for its owners. So, when we track book value plus dividends, we’re essentially looking at how much value is being built for shareholders year after year. Games Workshop’s equity has grown steadily over the past decade because the business generates strong, consistent profits, pays out less than it earns in dividends, and carries little to no debt. Each year, the profits retained after dividends are reinvested into the business, adding to equity. This is supported by the company’s high margins, efficient operations, and capital-light growth model, which allow it to fund expansion, such as new store openings, manufacturing capacity, and digital initiatives, without needing to take on significant borrowings. Given the company’s track record of profitability, disciplined capital management, and the ongoing strength of its core and licensing revenues, it is reasonable to expect equity to keep growing.


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Finally, we will analyze the free cash flow. Free cash flow, in short, refers to the cash that a company generates after covering its operating expenses and capital expenditures. I use levered free cash flow margin because I believe that margins provide a better understanding of the numbers. Free cash flow yield refers to the amount of free cash flow per share that a company is expected to generate in relation to its market value per share. Games Workshop’s free cash flow has grown in most years because it turns a large part of its profits into cash and doesn’t need to spend much to keep growing. Its high profit margins, control over every step of production, and careful management of stock levels all help keep costs low and cash flowing. As a result, most of the money it earns from operations ends up as cash in the bank, instead of being tied up in inventory, unpaid invoices, or expensive new projects. The dip in fiscal year 2022 happened because costs went up and some cash was temporarily tied up in things like stock and customer payments. These were short-term issues, and cash generation quickly returned to normal. Games Workshop’s very high levered free cash flow margins come from the same strengths that drive its high ROIC: premium pricing supported by strong intellectual property, minimal reliance on debt, tight cost control, and a capital-light growth strategy. Since the company doesn’t need to spend heavily on acquisitions, infrastructure, or marketing to sustain growth, it can return much of its cash to shareholders while still growing the business. The company is clear about how it uses this cash. It does not acquire other businesses, choosing instead to return surplus cash to shareholders, usually in the form of dividends. Management keeps a cash buffer to cover three months of working capital, three months of tax payments, and any large planned expenses or bonuses. Anything above that is considered surplus and returned to shareholders, with the goal of increasing these returns over time. Games Workshop’s free cash flow yield indicates that the shares are currently trading at a high valuation, though we will revisit valuation later in the analysis.


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Debt


Another important factor to look at is the company’s debt levels. A useful way to judge whether debt is manageable is to see if it could be repaid within three years by dividing total long-term debt by earnings. In the case of Games Workshop, the financial statements show that the company has no debt at all. There is also no sign that it plans to take on debt in the future. The annual report makes this clear, stating that maintaining a straightforward approach to finances means having no debt, not hedging against currency movements, and returning truly surplus cash to shareholders as dividends. This careful approach to financial management is a positive sign, making it unlikely that debt will become an issue for investors in Games Workshop.


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Risks


Dependence on a niche market is a risk for Games Workshop. The company operates mainly in the highly specialized world of miniature wargaming, led by its flagship brands such as Warhammer 40,000 and Warhammer Age of Sigmar. This type of hobby demands a considerable investment of time, money, and skill from its customers, which limits its appeal compared to more accessible or casual entertainment. Although Games Workshop has built a loyal and passionate global community, the size of its addressable market is inherently restricted by the nature of the hobby. In established markets, this creates the risk of saturation, where most potential customers have already been reached. Expanding further in these regions may require converting casual or lapsed players into active hobbyists, a more challenging and potentially costly task than attracting completely new entrants. The niche focus also increases vulnerability to shifts in consumer behavior. If preferences continue moving toward faster, more digital, and less labor-intensive gaming experiences, younger generations may be less willing to commit to miniature wargaming. This challenge is made greater by the fact that getting started in the hobby can be expensive and time-consuming, as it involves purchasing miniatures, paints, and tools, as well as learning complex rules. The combination of a high financial barrier and a steep learning curve may deter newcomers who are accustomed to more immediate forms of entertainment. Additionally, while Games Workshop’s rich lore and worldbuilding appeal to dedicated fans, it can be intimidating for those unfamiliar with its settings, potentially narrowing the pool of future customers even further.


The protection of its intellectual property is a risk for Games Workshop. The company’s IP is central to its business, encompassing the unique worlds, characters, and storylines that define its flagship products such as Warhammer 40,000 and Warhammer Age of Sigmar. These creations form the basis for its miniatures, rulebooks, novels, and licensing agreements in video games, television, and other media. The strength of this IP drives product innovation, reinforces brand recognition, sustains customer loyalty, and supports the company’s ability to command premium prices. If this IP were not adequately protected, the consequences could be significant. Unauthorized use, imitation, or counterfeiting could allow others to profit from Games Workshop’s creative work without matching its investment in design, lore development, and quality. This would dilute the uniqueness of its offerings, reduce perceived value, and potentially damage its reputation. The risk is greater in markets with weaker enforcement of IP rights, where counterfeit or imitation products can more easily reach customers. There is also a reputational risk if unlicensed or poor-quality adaptations misrepresent the brand. Even without direct involvement from Games Workshop, negative experiences with such products could undermine consumer trust and weaken the strong community engagement that the company has built over decades. Any loss of trust or brand integrity could lead to reduced sales, slower licensing growth, and an erosion of the competitive advantage that its intellectual property provides. For a company so deeply tied to the worlds it has created, safeguarding its IP is critical to preserving market leadership and ensuring long-term success.


Macroeconomic conditions are a risk for Games Workshop because the company operates in a market where its products are discretionary purchases. Miniature wargaming requires a significant commitment of time and money, making it more vulnerable to changes in consumer spending during economic downturns. In periods of weaker economic activity, new customers may be less willing to start the hobby, and less committed players may reduce their spending, delaying purchases or stepping away altogether. While licensing and digital initiatives provide some diversification, these areas remain much smaller than the core miniature business and would be unlikely to fully offset a broad decline in demand. Games Workshop is also exposed to macroeconomic risks through changes in trade policies, tariffs, and taxation. For example, new tariffs are estimated to impact profit before tax by around £12 million in the 2025/26 financial year, with an expected reduction in gross margin of approximately two percentage points. Although management has operational plans to recover this shortfall through further efficiencies, achieving this is challenging given the company’s already high level of efficiency and may take more than a year. Other macroeconomic factors such as currency fluctuations, inflationary pressures on materials and wages, and shifting tax legislation can also affect profitability. While Games Workshop has a history of adapting pragmatically to such challenges and maintains a strong financial position, these external factors are largely beyond its control. Prolonged or severe economic pressures could dampen demand, increase costs, and make it more difficult to sustain the levels of growth and profitability achieved in recent years.


Reasons to invest


Increasing the points of sale is a reason to invest in Games Workshop. The company continues to expand its reach through a combination of company-owned stores, independent retailers, and its own online store, ensuring that Warhammer products are accessible to customers worldwide. Its physical stores are more than just sales outlets, they are designed as community hubs where enthusiasts can learn the hobby, participate in events, and connect with other players. This direct engagement strengthens brand loyalty and encourages long-term customer relationships, which are central to Games Workshop’s success. The company-owned retail network, now spanning 570 stores in 24 countries, plays a vital role in recruiting new customers, particularly through free in-store experiences that introduce them to building, painting, and playing. The low-cost store model allows for steady expansion while maintaining profitability, and multi-staff stores provide additional capacity in high-demand areas. By continually reviewing store performance and closing underperforming sites, Games Workshop keeps its retail footprint efficient and focused on growth markets. Alongside its own stores, Games Workshop works with over 8.000 independent retailers in 71 countries. These partners extend the brand’s reach into areas where company-owned stores are not yet viable, creating a cost-effective way to grow sales globally. Independent retailers also play a key role in fostering local Warhammer communities, further embedding the brand into new markets. The online channel complements both retail and trade, offering the full product range and functioning as a virtual stockroom for physical stores. This integration ensures customers can access any Warhammer product regardless of where they shop, while also supporting trade partners. By steadily increasing the number of points of sale across all three channels, retail, trade, and online, Games Workshop strengthens its market presence, diversifies its geographic footprint, and creates multiple paths for customer acquisition.


Licensing is a reason to invest in Games Workshop. The company’s intellectual property is vast, distinctive, and highly adaptable, making it well-suited for expansion into markets beyond its core business. By granting carefully selected partners the rights to use its Warhammer universes, Games Workshop can generate additional income without the significant capital and operational costs associated with developing these products itself. These deals often include minimum guaranteed payments, royalties based on performance, and collaborative oversight to ensure the brand is represented faithfully. The most prominent example of this strategy is the long-term partnership with Amazon to adapt Warhammer 40,000 into films and television series, alongside associated merchandising rights. While such large-scale projects take years to bring to market, they have the potential to elevate Warhammer’s global recognition to new heights, attracting audiences who may never have encountered the brand through traditional gaming channels. In the meantime, smaller licensing projects, such as the Warhammer 40,000 episode on Amazon Prime’s Secret Level animation series, have already helped drive traffic to stores and increase sales of related products. Video games remain the largest source of licensing income, with recent releases like Space Marine 2 performing far above expectations and showcasing Warhammer’s appeal to console audiences, a broader demographic than the historically PC-focused Warhammer games. This success has set a new benchmark for Warhammer video games and is paving the way for future console and mobile titles, as well as sequels to established hits. Licensing also extends into complementary product categories such as merchandise, apparel, collectibles, and accessories. These products allow Warhammer to reach consumers in everyday contexts, further embedding the brand into popular culture. While licensing income can be unpredictable and largely depends on the performance of external partners, its scalability, minimal capital requirements, and ability to introduce Warhammer to entirely new audiences make it a powerful growth driver for Games Workshop.


The Warhammer community is a reason to invest in Games Workshop because it acts as a powerful engine for customer engagement, brand loyalty, and long-term growth. Warhammer-community.com serves as the central hub for news, updates, and hobby content, ensuring fans remain connected to the latest developments in the Warhammer universes. The company has continued to invest in this platform, improving its stability, enhancing the user experience, and expanding support for non-English language markets. These improvements strengthen Games Workshop’s ability to engage with its growing international audience, making the Warhammer brand more accessible and inclusive. The My Warhammer platform deepens this connection by offering a single login across the company’s webstore and related apps, with over 735.000 active users. This ecosystem not only makes it easier for hobbyists to interact with Games Workshop’s digital services but also provides valuable touchpoints for ongoing engagement, repeat purchases, and targeted marketing. Warhammer+, the company’s subscription service, builds on this community by offering exclusive digital content such as animated shows, hobby tutorials, and apps. With subscriber numbers rising from 176.000 to 232.000 in a year, the platform demonstrates strong demand for premium Warhammer content and a willingness among fans to pay for enhanced access. The subscription model creates a recurring and predictable revenue stream, diversifying the company’s income beyond physical product sales. Together, these digital initiatives expand the Warhammer experience beyond the tabletop, keeping fans engaged between purchases and introducing the brand to new audiences through media and online content. By fostering a vibrant, interactive, and global community, Games Workshop strengthens customer loyalty, increases lifetime value, and builds a durable foundation for sustainable growth.


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Valuation


Now it is time to calculate the share price. I perform three different calculations that I learned at a Phil Town seminar. If you want to make the calculations yourself for this or other stocks, you can do so through the tools page on my website, where you have access to all three calculators for free.


The first is called the Margin of Safety price, which is calculated based on earnings per share (EPS), estimated future EPS growth, and estimated future price-to-earnings ratio (P/E). The minimum acceptable rate of return is 15%. I chose to use an EPS of 5,93, which is from fiscal year 2025. I have selected a projected future EPS growth rate of 12%, which reflects the growth rate observed over the last 12 months. Additionally, I have selected a projected future P/E ratio of 24, which is twice the growth rate. This decision is based on Games Workshop's historically higher price-to-earnings (P/E) ratio. Finally, our minimum acceptable rate of return has already been established at 15%. After performing the calculations, we determined the sticker price (also known as fair value or intrinsic value) to be £109,26. We want to have a margin of safety of 50%, so we will divide it by 2. This means that we want to buy Games Workshop at a price of £54,63 (or lower, obviously) if we use the Margin of Safety price.


The second calculation is known as the Ten Cap price. The rate of return that a company owner (or stockholder) receives on the purchase price of the company essentially represents its return on investment. The minimum annual return should be at least 10%, which I calculate as follows: The operating cash flow last year was 247, and capital expenditures were 24. I attempted to analyze their annual report to calculate the percentage of capital expenditures allocated to maintenance. I couldn't find it, but as a rule of thumb, you can expect that 70% of the capital expenditures will be allocated to maintenance purposes. This means that we will use 17 in our calculations. The tax provision was 67. We have 33 outstanding shares. Hence, the calculation will be as follows: (247 – 17 + 67) / 33 x 10 = £90,00 in Ten Cap price.


The final calculation is called the Payback Time price. It is a calculation based on the free cash flow per share. With Games Workshop's Free Cash Flow Per Share at £6,78 and a growth rate of 12%, if you want to recoup your investment in 8 years, the Payback Time price is £93,40.


Conclusion


I find Games Workshop to be an intriguing company with strong management that has built a moat through its intellectual property strength, community engagement, and vertical integration. The company has consistently achieved a high ROIC, a trend that is expected to continue, and has recently delivered its highest free cash flow along with a strong levered free cash flow margin. However, dependence on a niche market is a risk because miniature wargaming has a limited appeal, requiring significant time, money, and skill from customers, which naturally limits market size, increases the risk of saturation in mature regions, and leaves the company more exposed to shifts in consumer preferences toward faster and more accessible forms of entertainment. The protection of its intellectual property is also a risk, as its unique worlds, characters, and lore are central to its products and brand value, and any compromise through imitation, counterfeiting, or poor-quality adaptations could erode its competitive advantage, damage its reputation, and weaken customer trust. Macroeconomic conditions present another challenge, as Games Workshop’s products are discretionary purchases that may see reduced demand during economic downturns, while tariffs, currency fluctuations, inflation, and changing tax laws can increase costs and pressure margins, factors that are largely beyond the company’s control. On the positive side, increasing the points of sale is a reason to invest because expanding its network of company-owned stores, independent retailers, and online channels makes Warhammer products more accessible worldwide while fostering community engagement and brand loyalty, a multi-channel strategy that broadens the customer base, supports long-term relationships, and drives sustainable growth. Licensing is another attractive growth driver, allowing the company to expand its Warhammer brand into new markets like video games, film, and television, generating high-margin revenue with minimal capital investment while increasing global exposure and attracting new audiences. The Warhammer community further strengthens the investment case, as it drives deep engagement, brand loyalty, and recurring revenue through platforms like Warhammer-community.com, My Warhammer, and the Warhammer+ subscription service, keeping fans connected, expanding the brand’s reach, and creating multiple touchpoints for repeat purchases. Overall, I believe Games Workshop is a high-quality business, and buying shares at the Payback Time price of £93, or even at a modest premium, would be a compelling long-term investment.


My personal goal with investing is financial freedom. It also means that to obtain that, I do different things to build my wealth. If you have some extra hours to spare each month, you can turn a few hours a week into a substantial amount of money in a few years. If you are interested to know how I do it, you can read this post.


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